
At first it was something new and wonderful, and ideas and information flowed freely among the players. "About three years ago fantasy role playing games began to become extremely popular among gamers of all types. The foreward to Arduin Grimoire described the situation as follows: However, as D&D became more profitable, its publisher TSR became less tolerant of fan-made and third-party content. It describes a thriving community of amateur D&D content creators in the game's early years. 1 (1978), an unofficial roleplaying game or supplement based on Original Dungeons & Dragons. Men & Magic (1974) actually expected the DM to craft their own dungeons: "First, the referee must draw out a minimum of half a dozen maps of the levels of his "underworld", people them with monsters of various horrid aspect, distribute treasures accordingly, and note the location of the later two on keys, each corresponding to the appropriate level."Īn early amateur publication was Arduin Grimoire Vol. History of fan-made content TSR era (1974-1997)ĭungeons & Dragons players have been inventing their own game content since the original game release. īy 2017, Wizards of the Coast's D&D Beyond site for Dungeons & Dragons 5th edition announced the inclusion of a homebrew section allowing users to post fan-made content. In November 2007, fan-made repository D&D Wiki updated its front page to use the term "homebrew" in reference to all fan-made D&D content, including classes, feats and deities. In an article dated July 2006, designer Mike Mearls used the word "homebrew" in a broader sense to refer to monster design.

The usage of the term "homebrew" evolved from fan-made worlds to fan-made game material in general.

Wizards of the Coast also used the term in the context of campaign worlds in articles on the official Dungeons & Dragons website in 2005. In August 2003, the Wizards Community Boards had a forum named Homebrew for the purpose of home-made campaign worlds, suggesting that at that time the community used this word specifically to refer to campaign settings. The term "homebrew" has been used by the D&D fan community at least as far back as 2003, where it was used to refer to to a home-made D&D campaign setting in contrast to an official published world: "As someone who has not until recently learned much about Dragonlance, I'm excited to see what it can offer my homebrew campaign." - kexizzoc87, 2003 The term entered metaphorical use for anyone who produces hobbyist versions of products which are normally produced only commercially, such as video games for consoles. The word "homebrew" originally referred to private individuals who brewed their own home-made beer or other alcoholic drinks as a hobby.

